Dr Aloysius Yapp

journal article
  • Lim Chai Kim, Lo Ting-Yun, Chen Ching-Yun, "The Development of Interactive 3D Animal Non-Player Characters: A Study of Research framework and Implementation of Framework at Actual Research Site", International Journal of Advanced Research in Technology and Innovation, ASIAN SCHOLARS NETWORK, Volume 5, Issue 2, pp 20-25, June 2023 (ISSN: 682-8324).
  • Foo Chuan-Chew, Chia Mei-Si, Goh Kiang Kuan, "Augmented Reality for Preschool Science Education: Exploring the Chili Plant Growing Process", Asian Journal of Research in Education and Social Sciences, Asian Journal of Research in Education and Social Sciences, Volume 5, Issue 2, pp 225-231, July 2023 (ISSN: 2682-8502).
  • Lim Chai Kim, "The Development of an Immersive Malay Village Virtual Reality Experience", Asian Journal of Arts, Culture and Tourism, Asian Journal of Arts, Culture and Tourism, Volume 4, Issue 1, pp 42-51, May 2022 (ISSN: 2710-5830).
  • Lim Chai Kim, "Cultural Heritage Preservation of Malay house ( Old kampung kudei, Sarawak) through immersive technology: VR walkthrough.", International Journal of Innovative Technology & Exploring Engineering., Blue Eyes Intelligence Engineering & Sciences Publication., August 2019 (ISSN: 22783075).
  • LIM CHAI KIM:, "Malay House VR (Virtual Reality) / MHVR Walkthrough", INTERNATIONAL JOURNAL OF INNOVATIVE TECHNOLOGY & EXPLORING ENGINEERING., BLUE EYES INTELLIGENCE ENGINEERING & SCIENCES PUBLICATION., August 2019 (ISSN: 22783075).
  • Aloysius Yapp, "Vr Traditional Malay House Walkthrough ( Kampung Kudei Sarawak) The Art of Sketches, Colouring ( Level 02 )", SSRN; Elsevier, Social Science Research Network (SSRN), pp 1-10, April 2018 (ISSN: 1556-5068).
  • Aloysius Yapp, "The Art of Line; Line as Motion; The Art of Motion", SSRN, SSRN, Elsevier, pp 1-7, October 2017 (ISSN: 1556-5068).
  • Aloysius Yapp, "GAME BASED Study: Gamification. Corporate. Suism", SSRN, SSRN, pp 1-7, August 2017 (ISSN: 1556-5068).
  • Aloysius Yapp, "The Art of Cinema: Originality ( Part 01)", SSRN, SSRN Elsevier, pp 1-7, December 2017 (ISSN: 1556-5068).
  • Mohd Fairuz, goh Kiang Kuan, ng perng jeu, wirawani, aloysius yapp, "culture,creativity, art and communication through graffiti", ADVANCED SCIENCE LETTERS, INTERNATIONAL SOFT SCIENCE CONFERENCE, UUM, April 2016 (ISSN: 1936-6612).
  • wirawani kamarulzaman, "Scary events/entities; Drawing as children?s communication tool.", ARPN Journal of Engineering and Sciences, ARPN Journal of Engineering and Sciences, March 2016 (ISSN: 1936-6612).
  • Goh Kiang Kuan, Wirawani bt Kamarulzaman, Lim chai Kim, Chong Hwei Teeng, Ng Perng Jeu, Mohd Fairuz b Ali, Aloysius Yapp, "Borneo Virtual Reality: A WALKTHROUGH", Social Science Network/ Mendeley and Elsevier, Social Science Network/ Mendeley and Elsevier, Volume 0, Issue 0, May 2016 (ISSN: 0000).
  • Aloysius Yapp, "BorneoAnim - Borneo Animation", International Journal of Education and Research, Contemporary Research Center AUSTRALIA, Volume 2, Issue 3, pp 1-6, March 2014 (ISSN: 2201-633).
  • Mohd Fairuz Ali, Ng Perng Jeu, Goh Kiang Kuan, "The Borneorobot (BRT) Concept Art", Procedia Computer Science, Elsevier, ScienceDirect Available online at www.sciencedirect.com, Volume 42, pp 228-231, November 2014 (ISSN: NIL).
  • Lim Chai Kim, "Borneo Art Education- BAE", International Journal of Education and Research, contemporary Research Center, Australia, Volume 2, Issue 1, pp 161-166, January 2014 (ISSN: 22016333).
  • Aloysius Yapp, Lim chai Kim, "Abau and Libau the Mythic Warrior from Saribas", International Journal of education and research, Contemporary Research Center, Australia, Volume 1, Issue 11, pp 123-132, November 2013 (ISSN: 22016333).

conference proceedings
  • Foo Chuan-Chew, Chia Mei-Si, Goh Kiang Kuan, Lim Chai Kim, Lu Huang Chen, IMMERSIVE TECHNOLOGY FOR HERITAGE CULTURE PRESERVATION: A CONCEPTUALIZATION TO VISUALIZATION FRAMEWORK, Conference Proceeding of 3 rd International Conference on Business, Social Sciences, Economics and Technology 2024 (ICBSET2024), April 2024 (ISBN: 978-967-2835-34-9).
  • Lim Chai Kim, Goh Kiang Kuan, Dr Foo Chuan Chew, , Chia Mei-Si, Augmented Reality for Preschool Science Education: Exploring the Chili Plant Growing Process, Conference proceeding 2 nd International Conference on Humanities, Business, Education, Social Sciences and Technology 2023 (ICHBEST2023), May 2023 (ISBN: 978-967-2835-32-5).
  • Lim Chai Kim, Lo Ting-Yun, Cheng Ching-Yun, The Development of Interactive 3D Animal Non-Player Characters: A Study of Research framework and Implementation of Framework at Actual Research Site *please use gvsbie20230325 as password to log in ., Conference proceeding of 2 nd GANet Virtual Conference on Social Sciences, Business, Innovation and Education 2023 (GVSBIE 2023), March 2023 (ISBN: 978-967-2835-30-1).
  • aloysius yapp, The Development of an Immersive Malay Village Virtual Reality Experience, Kuala Lumpur International Conference on Business, Innovation, Social Sciences and Education 2022, April 2022 (ISBN: E ISBN: 978-967-2).
  • Bong Mei Fern, Lim Zhi Jie, Gan Quan Fu, Tan Han Keong, Lim Chai Kim, Integration of Face Detection and Augmented Reality into Human Anatomy Education, 28th International Conference on Computers in Education Workshop Proceedings Volume II, November 2020 (ISBN: 978-986-97214-6-).
  • LIM CHAI KIM:, Goh Kiang Kuan, HAFEZ BIN ZAINUDIN:, THE APPLICATION OF IMMERSIVE TECHNOLOGY, VIRTUAL REALITY (VR) IN ELECTRONIC TOURISM ( E- TOURISM), International Conference on Business, Economy, Social and Technology, Palm Garden Hotel Putrajaya ., 27-28 April 2019 (ISBN: 978-967-16859-0-7).
  • Hafez bin Zainudin, SURVIVING TRADITIONAL VILLAGE HERITAGE IN RAPID URBANIZATION: THE CASE OF KAJANG TOWN, International Research Conference on Multidiiciplinary in social sciences and technology, The Fereder lHotel KL. Malaysia, 22-23 September 2019 (ISSN: 266-8262).
  • mohd fairuz, goh kiang kuan, wirawani kamarulzaman, DESIGN AND HUMANITIES / THE ART OF PANGLIMA BUKIT SADOK: THE PROCESS OF DEVELOPING WEB-BASED MEDIA THROUGH ILLUSTRATION AND GRAPHICS IN PRESERVING ITS CULTURE, THE INTERNATIONAL SYMPOSIUM ON RESEARCH OF ARTS, DESIGN AND HUMANITIES, -, 1-1 September 2015 (ISSN: -).
  • wirawani kamarulzaman, goh kiang kuan, Mohd Fairuz Ali, The process of developing the arts of panglima bukit sadok PBS, INCULT 2014, grand bluewave hotel shah alam, 2-3 December 2014 (ISSN: ).
  • Aloysius Yapp, Mohd. Fairuz bin Ali, Anita Moras, Maithreyi, A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia, International Colloquium of Art and Design Education Research (i-CADER 2014)., Bayview Hotel, Penang, Malaysia, 2-7 April 2014 (ISSN: ).
  • Mohd Fairuz Ali, Ng Perng Jeu, Goh Kiang Kuan, The Borneorobot (BRT) Concept Art, Internationa RObot PRIDE competition and Exhibition, UTIM Shah Alam Malaysia, 21-22 June 2014 (ISSN: ).
  • MOHD FAIRUZ BIN ALI, UNIVERSITI TUNKU ABDUL RAHMAN, WIRAWANI BINTI KAMARULZAMAN, UNIVERSITI TUNKU ABDUL RAHMAN, GOH KIANG KUAN, UNIVERSITI TUNKU ABDUL RAHMAN, THE ART OF PANGLIMA BUKIT SADOK: THE PROCESS OF DEVELOPING WEB BASED MEDIA THROUGH ILLUSTRATION AND GRAPHIC IN PRESERVING ITS CULTURE, INTERNATIONAL SYMPOSIUM ON RESEARCH OF ARTS, DESIGN AND HUMANITIES (ISRADH 2014), THE SUTERA PACIFIC HOTEL, SUTERA HARBOUR, KOTA KINABALU, MALAYSIA, 28 September 2014-1 October 2014 (ISSN: 000000).

book
  • Aloysius Yapp, "Cultural Heritage Preservation of Malay House ( Old kampung Kudei, Sarawak ) through New-media: VR walkthrough level 01", scribd, 2018 (ISBN: 000).
  • Lim chai kim, "CGI Malay House VR Walkthrough", songden Enterprise, 2016 (ISBN: 9789834358686).
  • Goh kiang Kuan, Mohd Fairuz Ali, Lim Chai Kim, Ng Perng Jeu, wirawani Kamarulzaman, Chong Hwei Teeng, "Borneo Virtual Reality: a walk through", UTAR. Sg Long Campus, 2016 (ISBN: 978-967-12788-9-5).
  • Goh Kiang Kuan, "Panglima Bukit Sadok (The Art of PBS)", Aloysius Yapp, 2013 (ISBN: 9789834358679).
  • Lee Shu Xiang, "CHUANG YI JIANG GU SHI", Yi Chin Lee 19-382 Block 85 C,lrg 4, toa payoh.Singapore., 2013 (ISBN: 9789810725976).
  • Mr. Zhang Zhi Sheng, Mr . Lee Liek Senn, "Filial Piety", Penerbitan Pelangi Sdn. Bhd, 2012 (ISBN: 9789830057453).

book chapter
  • mohd fairuz, goh kiang kuan, wirawani kamarulzaman, PROCEEDINGS OF THE INTERNATIONAL SYMPOSIUM ON RESEARCH OF ARTS, DESIGN AND HUMANITIES (ISRADH 2014) / THE ART OF PANGLIMA BUKIT SADOK: THE PROCESS OF DEVELOPING WEB-BASED MEDIA THROUGH ILLUSTRATION AND GRAPHICS IN PRESERVING ITS CULTURE, SPRINGER, 2015 (ISBN: 978-981-287-529-7).

newspaper article
  • , Gold and silver medals at ITEX 2023, , 2023.
  • , Gold and silver medals at ITEX 2023, , 2023.
  • Lim Chai Kim, Goh Kiang Kuan, Dr Foo Chuan Chew, Su Wan Ruh, Ms Chia Mei Si, Augmented reality for pre-school education, , 2022.
  • Su Wan Ruh, Lee Leik Senn, Immersive technology for culture preservation, , 2019.
  • , Culture and heritage preservation by immersive technology., , 2019.
  • lim chai kim, Wan Ruh, Shamini, Ong Soo Weon, eGHI/ ICON workshop, , 2017.
  • Lim Chai Kim, Shamini Sheren Devi, Ong Soo Weon, Internship at Spacepup Entertainment, , 2017.
  • khairon najah, Creative education for 21 st century, , 2015.

periodical/magazine
  • , Joint seminar by UTAR and Asia University, UTAR, 2022 (ISBN: -).
  • , Immersive Technology for Heritage Preservation in Yangon, UTAR, 2020 (ISBN: 000).
  • Lim Chai Kim, mohd fairuz, wirawani kamarulzaman, goh kiang kuan, chong hwei teeng, ng perng jeu, Borneo VR walkthrough, CITC, 2016 (ISBN: -).
  • Goh Kiang Kuan, Ng Perng Jeu, Lim Chai Kim, Yapshok Chin, Chong Hwei Teeng, Mohd Faiiruz Ali, Prima Borneo, FMC, MMU, 2016 (ISBN: 0).
  • aloysius yapp, My baby, WWF,Island Gallery, 2014 (ISBN: NIL).
  • Goh Kiang Kuan, Ng Perng Jeu, Mohd Fairuz Ali, THE ART of Robotech- RoboArt, HUROBS, 2014 (ISBN: NIL).
  • Horizon UTAR, From Talks to Forums- Panglima Bukit Sadok., UTAR. 9, jalan Bersatu 13/4 46200 PJ. Selangor, 2013 (ISBN: NIL).
  • Lee Liek Senn, Serene, Gifted Art, Ten Diamond, 2012 (ISBN: NIL).

  • Immersive Technology for Heritage & Culture Preservation in Yangon, Myanmar, DCCPR UTAR, 2020.
  • Ngasu hunting, Academy of Sciences Malaysia, 2020.
  • Immersive Technology for Preschool, UTAR, 2019.
  • 3D CGI Modeling & Developing ebook, issuu.com, 2018.
  • Pemerliharaan, Persembahan, Pengenalan Kebudayaan Tempatan dengan VR Virtual Reality / alam maya, MGTF USM. Pulau Pinang., 2017.
  • Panglima Bukit Sadok: The Convergence of New Media Practice, Centre for immersive technology & Creativity, 2013.